Top 10k strings from Spectrum Adventurer - Issue 15 (1987)(Spectrum Adventure Exch Club)(Side A).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /
Back to the directory listing
3 1987 S.A.E.C. 3 3 2 TROLL 2 CASTLE THADE 2 ADVENTURE 2 ;"PRESS A KEY": 2 ;"IS LOADING": 2 1 which is the last treasure. Go back to the canyon, BEAM MEto return to the space ship, pick up the card and go to the utility room. You should now have eleven treasures. All that remains is to find the dymethi-um ingots to get your own ship going again. 1 utility room for later use. On the north wall of the engine room you will find a grille - unscrew it, but do not go north. This leads into a diabolical maze of air conditio-ning tubes, but this is the way 1 to bring them, the mirror and the bulb. To the south of the library is the study where you should examine the drawing (thisis one of the few times when theexamine command elicits a usefulmessage. 1 the helm. Take the bulb and go east, south and down and get theoctopus. Going north, west and up will bring you to familiar territory. Go back to the hut, read the sign and drop the helm to complete the game. 1 the diamond in the small store north of the archive room. Thesemust be taken and dropped in theutility room to increase your score, but as you can only carryfive items, this means a couple of trips. 1 space suit. You will need the space suit again later, as you have to go out to find the pirates and get the one treasurethey have with them. 1 slot in the SE door. This leads to the armoury and the laser rifle. 1 self in the engine room. In the control room to the east, you will see an anti-grav raft, which will follow you if you press the button. Take the pearls to the utility room, collect the paste and eat it (for energy) then pick up the rope and go to the catwalk abovethe hold. Torch on, then tie cord, tie rope and go down to the south end of the hold. 1 sacrifice the frog with the dagger. The dagger will now explode in a fountain of light creating a beautiful jade frog and several rare gems, plus at the same time slowing the water-fall to reveal a hidden cave. Transport the frog and the gems back to the house. 1 return to the black pearl you passed earlier and transport it. 1 place, although some locations have two way exits, so it is best to map this area separate- ly. There are six locations on the north edge and six down on the east edge, with another eleven locations in between. 1 patio. I'll give you one tip about this game - you'll have todress up as Father Christmas so don't overlook the shaving foam! 1 paint spray before swinging away on his web. Take the remotecontrol unit. Return to the time 1 out. The way to go into the maze, which you have to do to find the cord and another treasure (pearls) is through thegrille on the west wall of the communications room. 1 no, well, game over! 1 machine, not forgetting to turn off your lamp to pass the octopus. 1 in the captain's cabin and get you a jewel. One more treasure to take to the utility room is the Lattice from the communicat-ions room and then you are readyto don your space suit and go out to find the pirates and the last treasure. 1 impressed with your show of coolhe raises his thumb and a eunochopens a trapdoor thinking you are to be spared. Caesar realises his mistake and throws his golden laurels at you which you catch as you dive into the opening. God, You're lucky! 1 if you don't do this whenever" 1 how to tackle adventures. The six adventures range from being easy to complete, to moderately difficult, and difficult. The solutions to the first two adventures can be accessed by using HELP. 1 great offence and kill you, instead, use the blowpipe on him. Take and give his body to the carnivorous plant. 1 going into the maze again! But you won't get lost if you follow these directions - W,W,W,S,NW to dymethium chamber. OPEN FREEZER, GET INGOTS, PUT INGOTS (in freezer), CLOSE FREEZER, go S,N,W,W to the engine room. 1 go NORTH to the crystal orb. Transport it back to the house. 1 down a cliff face without break-ing a glass wand, and getting past a fierce dog. 1 cotton fields to an encounter with a griffin. Well, what are you waiting for? You have a dartand a hollow reed. Use them! 1 confronted by an android. Shoot the first one, but let the second one throw you in the brig, as long as you have the card. EXAM DOOR, (you only need the first four letters of any command or object) then PUT HANDTHROUGH BARS, INSERT CARD, then go N,S,U to a couple of moves from the utility room, where youcan leave the rope temporarily. 1 churns in the dairy to find a silver ring and transport it. Inthe barn the geiger counter willemit rapid clicks indicating that something is there so search the straw. You will find a nuclear battery which you should take and then return to the time machine. 1 choice will determine what you read on the screen e.g. if you take the part of the mother and go to the shed you will be told-You are not normally allowed into this shed as it is consid- ered to be your husbands domain. 1 bring on the end of the game if you do not have the necessary item to release yourself. You must allow the android to through you in the brig once, because in there you will find arope, which is necessary for thecompletion of the game. But any other time you meet an android, you can shoot it, provided you have found the armoury and armedyourself with a laser rifle. 1 Z$=" " 1 You should now emerge on a shingle beach, but if you don't,re-enter the time machine and try again. 1 You are told by the Sungod that the Moon Raydiator has stolen the eight rays that should make up tomorrow's sun. Without the rays the sun cannot shine and all things will perish. Your task is to find the rays. 1 With the exception of the last adventure which is Quilled, all the games were written using theAdventure Building System (see the review of ABS on Tape 4). 1 Why is the hotel locked? How do you deal with a stubborn donkey?Who is the lady in the golden cage? 1 When Tarzan asks you who is king of the jungle say FROG, butfor fun you could also try LION,BOSTAFER, ME, MORDON, JANE, or TARZAN (do you know any more?). In return for the right answer Tarzan will give you a small green frog. 1 We all know the story of the ship found floating with not a soul aboard - this is a space version, with many treasure to be collected, because THIS MarieCeleste is a pirate space-ship. 1 Waring the gloves and carryingthe torch, rifle, card and portable freezer, return to the communications room. Yes, you're 1 WHAT ARE THE FOLLOWING ADVENTURES? 1 Unlock and open the book and the evil lich will be sucked into the void within the book. Drop the book and the wand and take the mirror to the ante-roomwhere you should say KAZAM. 1 UNLOCK DOOR, OPEN DOOR, GO SOUTH, LOCK DOOR - 1 Transport the laurels and go SOUTH, SOUTH, SOUTH,WEST, WEST, NORTH, and NORTHEAST. You are now in the Minotaur's lair. Killand skin him to find the last part of Mordon's machine. Transport it and sit back to read the last six pages of text. 1 To pass the octopus turn off the lamp until you are safely past him and then turn it back on again. Transport the glowing metal object as well as the golden doubloons that are to theEAST. 1 To meet Mordon go EAST, NORTH,CLIMB DRAINPIPE, SOUTH, and NORTH. He will tell you what your mission would be if you decide to accept it. It's best to say yes because if you say 1 To begin, unlock and open the chest in the hut. Drop the key (you will be doing a lot of dropping in this game as you canonly carry four objects at any one time) and get the knife. 1 This must be carried at all times, along with a plastic cardwhich, inserted into a slot, opens lots of doors, including the one in the brig. Once openeddoors stay open, but always remember to get the card back after use. 1 This isn't actually a maze, but if you go south then north you may not return to the same 1 This adventure is set in an Egyptian tomb and your task is to find and return garments and possessions beloning to two mummies who were left naked after their tomb was desecrated by vandals. 1 They do not kill you, but being thrown in the brig can 1 There are no pirates on board,and where they are we are not told, but it's not just a matterof collecting treasure. The shipis guarded by androids who appear about every 30 moves. 1 The wood is certainly magic asyou will discover when a witch turns you into a big brown bear!You can go for a sleep in an oyster bed and meet bats carry- ing table tennis bats. 1 The winner, A LEITH of LONDON won DRACULA. 1 The title of 6 in 1, Tartan Software's recent release, is self explanatory - there are sixadventures on the tape. 1 The solution to Competition 11 was 1 The order in which to press the buttons are:- 1 Take the cigar on your way to the adamantium barrier. To pass you should remember what the phone call you made said, you needed PERSEVERANCE. Take the machine unit and go back to the time machine. 1 Take the blanket and then find and take the newspaper. If you read it you will see this head- line, ""ELDERLY LADY KIDNAPPED BYUNDERWORLD GANG - MOTIVE UNKNOWN!"". This information willprove to be useful to her nephew later on in the game. 1 TROLL ( 1 THE HAMMER OF GRIMMOLD 1 THE GOLDEN APPLE 1 THE EXTRICATOR 1 THE BIG SLEAZE 1 TEXT 2 1 TARTAN SOFTWARE 1 Somewhere in the petrified forest you will find a bronze token. You must have this beforeyou can PRESS BUTTON to open thesteel door at the south end of the canyon. 1 Send for a copy now. 1 SUBSCRIPTION DETAILS 1 STAR RATING 1 SOLUTIONS: MORDON'S QUEST 1 SIDE 2 DETAILS 1 Return to the utility room andyou have finished the game with a score of 100%. 1 Return to the castle door and pick the lock. Once inside the castle head west to the library where you can drop the needle, diamond, and if you remembered 1 Return to the ante-room in thefuture and make your way to the invisible barrier by the keypad.Spray the barrier with paint to find the number to deactivate the force field. The number is 8875. Collect and transport the strange device. 1 Retrace your steps andget the poison dart. Go south from the 1 ROBIN OF SHERWOOD 1 Push the plate and go SOUTH into an ante-room. Take the geiger counter that is to the EAST and return to the time machine. 1 Push the plate and go NORTH toa chalk hollow. Move the milk 1 Pick up the portable freezer, then find the hydroponic garden north of the galley, where you can get a pair of gloves. Dyme- thium ingots are very cold, and you won't be able to get them unless you are wearing gloves. 1 P.S. A word of warning - map this game carefully. There is a LONG E/W corridor and a WIDE E/Wcorridor which are entirely different locations. If these aren't specifically marked, you could get yourself hopelessly confused, as I did when I first played the game! 1 On a visit to a zoo you pass through a green door and find yourself in a magic wood. The object of the game is to find your way back to the zoo. 1 ODDS + ENDS 1 Now you have the card, torch and rifle you can wander around and pick up interesting treasuresuch as Denebian Whoogle Furs, aSirian Time Casket, a bottle of Canopian Elixir and a phial of Booster Spice. Not forgetting 1 Now go up to the bog and take the reed - if you go north from here you will end up in a maze, you can get out by using HELP but don't use it more than once. 1 Now go south and use the mirror. Now is the part which stumps a lot of adventurers. Type 2878 (which is 1066 (from the drawing of the Battle of Hastings) + 1812 (the gramophonerecording)) and go south and getthe helm. 1 Now go eastwards to the mount-ain pass and get the bulb. Southtwice then west will bring you to a handy torch. Now go back tothe gorge and drop the board which will allow you to cross toa cave entrance. 1 Now follow these directions carefully:- NORTH, NORTH, NORTH-WEST, CLIMB BOAT, DOWN, TAKE AQUALUNG, NORTH, NORTH, NORTH, SOUTHEAST, DOWN, NORTH, EAST, and FILL AQUALUNG. You can now 1 Now find the berries and the thorns and together with the bamboo MAKE BLOWPIPE. When you meet the pygmy who offers you a meal don't say yes because its his mother who's in the pot! Anddon't say no or he will take 1 Now find and transport the ingot of prythunium, Roman coinsand Cretan coins. 1 NOT BAD 1 N,F;"CREDITS ": 1 Membership is free. send a S.A.E. for full details now. 1 Make sure you don't miss an issue of Spectrum Adventurer by taking a subscription at these special prices. 1 MARIE CELESTE 1 Light the torch and go NORTH until you enter the jungle. To pass the quicksand drop the blanket over it. Take the ivory tusks and the bamboo. Transport tusks and they will be instant- aneously whisked away to the house. 1 LOADER 1 Knowledge which was handed down by the Ancients, and faithfully recorded by the Wise Ones. This Knowledge deals with the pastime of 1 Just for fun, when the robot asks you what you want in the telescript shop ask for POPULAR COMPUTING TOMORROW. 1 JEWELS OF BABYLON 1 JASON ROSEAMAN 1 It is Christmas Eve and you mustfind two special Christmas presents for your children and put them in their rooms. You cantake the role of either the mother or the father - your 1 Inside the time machine, answer the phone when it rings for a cryptic clue about the pyrites. If you dial 1611 you will hear amessage which says ""A BARRISTER SHOULD BE NO PROBLEM WITH PERSEVERANCE"". To operate the time machine press the plate andan opening should appear to the NORTH or SOUTH. Go NORTH. 1 Inside the cave complex you will find a piece of the machinewhich you should transport back to the house. You need to climb over the rubble and drop the transporter before you find the iron pyrites. To get the pyritesthrough the E/W crawl break them. This will also have the added bonus of finding a diamondinside them, transport it. 1 Insert the battery into the droid and go to the control room at the EAST end of the corridor. To enter just touch the plate. 1 In the modern workshop give the paper to spiderman (yep, theold lady who has been kidnapped is his aunt). He will give you a 1 If you would like to win the adventure of your choice then take a look at the scrambled letters on the next page. All you have to do is unscramble them to reveal the titles of three adventures. 1 If you would like to receive anyof these maps simply send us a large S.A.E. stating which maps you want. 1 If you haven't already done so, transport the machine unit and drop the geiger counter, remote control, and spray paint.Push the plate to return to the chalk hollow in Roman times. 1 IN, SOUTH, then WEST twice will bring you to a small ante- room with a metal door. EXAM DOOR, then LOOK THROUGH WINDOW -you have found the pirates! Theyare locked up, so you can safelySWAP TOKEN for a Light Sabre, 1 I am always eager to add to my volumes anything concerning adventures. If you have any mapsor solutions to any adventures please send them to me care of S.A. If I use them in the cavernyou will receive a three issue subscription to the magazine. 1 Here we are folks with yet another free competition. 1 He will now open the locked cupboard for you and you will find a transporter unit and a torch. 1 HEAVY ON THE MAGICK 1 Go straight into the arena andtake the sword and shield. A gargantuan gladiator should now be running towards you so smoke the cigar. Caesar is so 1 Go south, west, west and southand get yourself a rope. Drop the knife and go north then headwest until you find a hook. Now go west and south. Tie rope and use rope to get a key. 1 Go north until you find a pairof spectacles then return to thebog where you should drop the mirror, but pick it up again once you have placed the board over the bog. 1 Go north twice and say the magic word again, and return to the library. Drop the mirror andget the diamond and insert it in 1 Go down from the toilet and sift the flour to find a key. Leave the sieve and the sack andmake your way to the entrance hall and go down then south until you come to an ante-room. 1 Go back to the temple and 1 Get the torch and go W,N,U,W, S (mapping as you go of course!)to the captain's cabin where youwill find the plastic card. Headback to the utility room, but stop in the long N/S corridor, where you may have noticed a 1 Get the communicator from the transport room, leave the card here for the time being, enter the booth and pretend you are Captain Kirk (or Mr Spock, if you like!), BEAM ME will trans- port you to a landscape of jumbled rocks and petrified forest. 1 GOOD 1 GET INTO CAR, TOUCH WIRES, DRIVE TO (WHEREVER YOU ARE GOING), GET OUT OF CAR - 1 Five 25p discount vouchers whichcan be used in our exchange clubwill be sent with each order. 1 Finished with an adventure? 1 Find the jewel encrusted dagger somewhere in the forest and from there you will find thefirst part of the machine if yougoSOUTHWEST, EAST, and EAST again. Transport the device backto the house. 1 FORMAT: CASSETTE PRICE: `9.95 1 Enter the reactor room (touch plate) and go to the lift. Touchthe plate to raise the lift and 1 Elsewhere you learn that your husband worked hard laying the 1 EXCHANGE CLUB 1 During this exploration you will have heard footsteps, and shortly thereafter, been 1 Drop the bag and head north thenwest where you will find a mirror. Move wesst and east and shine your torch on the mirror. Go east again and get some stones. Now go west twice and drop them. 1 Drop the aqualung and press the button on the remote controland a hole will appear in the floor. Go down and give the pyrites to the jester before entering the adventure develop- ment room. When you leave the room you will be given a part ofMordon's machine. Return to the time machine and transport it. 1 Don't let it gather dust on a shelf! 1 DRAGONSLAYER 1 Created with Ramsoft MakeTZX 1 Could you enter Castle Thade anddefeat the Lord of Darkness? 1 CONTRIBUTORS 1 CONCLUSION 1 CODE 1 CLUB PRODUCTS AND SERVICES 1 CASTLE BLACKSTAR 1 CASSETTE 1 C$="With Gift of the Gab." 1 C$="To Marie Celeste by J Rowe" 1 C$="The Balrog controversy." 1 C$="TO MORDON'S QUEST BY R BATEY" 1 C$="SUPPLIER: PIRANHA 4 LITTLE ESSEX STREET LONDON WC2R 3LF" 1 C$="Plus our Top 10 adventure chart." 1 C$="Hints on Temple of Vran." 1 C$="Guide to solving Masters of the Universe." 1 C$="An exciting adventure with Dr Goo!" 1 C$=" Welcome to Spectrum Adventurer Published by S.A.E.C. 4 Kilmartin Lane CARLUKE Lanarkshire SCOTLAND ML8 5RT": 1 C$=" If you would like to help others via the helpline then drop us a line stating which adventures you have completed." 1 C$=" Are you having problems with an adventure? HELPLINE is a free service which could save you from death, destruction, and much worse (if such a thing is possible)." 1 C$=" All you have to do is write to us with your problem and we will do our best to help you. Please include a S.A.E. with your letter." 1 Before you can use the rope, you need to find a screwdriver,atube of glucose paste and a cord. The screwdriver is in a store-room north of the hospitalward - by the way, while you arein that area, pick up a portablefreezer from the operating theatre and take it to the 1 Before going west from the communications room, drop the screwdriver and check that you only have the torch, card and the rifle. Go WEST three times, get the cord and the pearls, then go WEST twice to find your- 1 Backnumbers and single issues cost `2.00 (U.K.) `2.50 (Europe)`3.50 (Overseas) for each issue. 1 BORED OF THE RINGS 1 At the well shaft WAIT twice until the water rises up to the shaft's mouth. 1 At the start of the game, I (inventory) will show that you are carrying an atmosphere sampler. This can be dropped as soon as you have opened the hatch, moved out into the utility room and closed the hatch, you can also drop your 1 At the north end you will findanother treasure, Wollisium, andif you go IN to the cannibalisedspacecraft, you will be able to GET CAPSULE of anti-matter whichis also a treasure. In the same location there is an electronic device. This will open the safe 1 ANDY MACGREGOR 1 ALL PAYMENTS IN STERLING PLEASE 1 ADVENTURE 6 (YELLOW DOOR) 1 ADVENTURE 5 (RED DOOR) 1 ADVENTURE 2 (OPEN DOOR) 1 ADVENTURE 1 1 A slightly harder one in which you have to enter a glass house,find a certain door and cast a spell. Problems include getting 1 ;"The Troll" 1 ;"STOP THE TAPE": 1 ;"SPECTRUM 1 ;"Press ""R"" to read again" 1 ;"PRESS A KEY" 1 ;"P-00{00} TAPE 15 1 ;"NUMBER OF ISSUES" 1 ;"NUMBER 13 1 ;"EDITOR William Young": 1 ;"AUGUST 1987" 1 ;"3 6 12" 1 ;" June Rowe": 1 61 BAILIE NORRIE CRESC 1 6 in 1 is an excellent tape for the novice adventurer. The firsttwo adventures are ideal for thebeginner and the other four can be enjoyed by even the most seasoned adventurer. At less than `1 for an adventure you could do far worse than buy this tape. 1 6 in 1 came about after the author Tom Frost had received letters asking for help from people who were obviously new toadventuring. So, 6 in 1 containsan introduction with advice on 1 4 (GREEN DOOR) 1 3 (WHITE DOOR) 1 ................ 1 ''"This is the latest adventure from the Quill of Fergus McNeil of Delta 4 fame. You are Mike Spillade, a New York private detective, and, if you hang around your office, you'll end up working on two investigations." 1 ''"STAR RATING 1 '"you leave your office you will be blown to pieces on your return. In order to drive about (and you will have to do a lot of driving) you must:- 1 '"if you win of course!). The closing date for entries is the 11th SEPTEMBER 1987." 1 '"her missing father. Shortly after that a dog will pay you a visit. Being a detective you soon discover that you have to find pieces of a photograph belonging to a Miss J Doe." 1 '"a pig shaped safe with a keyholein a part of its anatomy not normally associated with keys. With regard to problem solvingI'm afraid puzzles are a bit thin on the ground. The advent- ure is in three parts and there isn't a great deal to be done inany of them." 1 '"U.K. `5.00 `10.00 `18.00" 1 '"The Dragonslayer Andy MacGregor": 1 '"STAR RATING 1 '"Overseas `10.00 `18.00 `36.00" 1 '"Once you've done that send your answer to us at S.A.E.C. along with the name of the adventure you would like to receive (only" 1 '"Join our exchange club and swop it for another one. We probably have more adventures on our books than you will find in yourlocal computer store. 1 '"Europe `7.50 `12.00 `24.00" 1 '"Castle Thade is a two part, puretext adventure." 1 '" The Troll Richard Batey": 1 '" Press ""Q"" to quit" 1 '" Jason Roseaman": 1 '" 1 "chapel and go back to the barreland empty it, now take it to thelibrary and you will be able to reach a book." 1 "believe it or not, says excavateso ...." 1 "These are only some of the questions you will ask yourself in this exciting adventure." 1 "Leave the shovel and take the board. Go east then north until you find a plastic bag." 1 " You will be given two cheques for taking these jobs and if youwant to stand a chance of solv- ing the game you had better deposit them in your bank." 1 " Unfortunately to do this you will have to carry out sequencesof events like:- 1 " Sceptical 3 appears on the tape which I'm glad to say captures the humour we've come to expect from Delta 4." 1 " I don't need to tell you what to do here, do I? No, good! Now get the magic wand from the" 1 " Go south then west to the pantry and get the bag of flour.Going east, south and east will take you to a toilet where pulling the chain will pay dividends." 1 " Go down twice then west to theice pit and leave your torch. Goback to the cave entrance and head south until you find some salt, (make sure you have the reed!). Now, back to the ice pitand use the salt." 1 " Get rid of the rope and go north and east to the store hut.Once inside, you will find a shovel. Take this to the canyon via north, west, south, south, west and read the sign which," 1 " First of all, a lady breaks down your door to tell you about" 1 " East from here you will find ahaystack. Use the spectacles to find, yes, a needle. Get it and drop the specs. Now go south, west, up, up and south to a castle door where you should leave the mirror and the bulb." 1 " Drop the reed and get the griffin and say KAZAM. You should now be in the rock workers dwelling place. Drop thegriffin on the box to obtain a diamond and insert the needle into the gramophone and, if you are alert and familiar with classical music, you will hear what is supposed to be part of the 1812 overture. Now get the needle and leave the way you entered." 1 " Come on Delta 4, you showed uswhat you are capable of doing with The Colour of Magic. Let's have some more games of that quality." 1 " Basically, what you have to doin this adventure is drive around New York picking up cluesfrom various sources." 1 " As usual in a Delta 4 game, there are split screen graphics and plenty of text. Regrettably their humour is not of their normally high standards. They rely on ""nudge, nudge"" type jokes about dicks, dykes, and" 1 " 1 adventuring and each month I will open my chests with a solid gold key and share with you the Knowledge to be found in these tomes. 1 You will have to enter these commands repeatedly throughout the game which is a bit of a nuisance to say the least." 1 Welcome to Spectrum Adventurer Published by S.A.E.C. 4 Kilmartin Lane CARLUKE Lanarkshire SCOTLAND ML8 5RT 1 WAKES THRAD BARF": 1 URBAN UPSTART 1 TOY GRIT TENCOF": 1 THE HELM 1 THE CROWN 1 THE BOGGIT 1 SEABASE DELTA 1 S.A.E.C. 1987 1 Revisited": 1 ROBIN OF SHERLOCK 1 MOUNTAINS OF KET 1 MARIE CELESTE 1 MAFIA CONTRACT (PART 1) 1 MADCAP MANOR 1 HAMPSTEAD 1 FOOT ZURUE": 1 EXCHANGE 1 COMPETITION 1 AZTEC HUNT FOR THE SUN GOD 1 1987 S.A.E.C." 1 (open reactor room door), 1 (open control room door). 1 (decontaminate reactor room), and 1 (close reacor room door), 1 (close control room door), 1 (acivate droid), 1 RESET YOUR COMPUTER AND LOAD"""" FOR THE TROLL 1 TITLE: THE BIG SLEAZE 1 Z 1 Jd 1 Greetings, fellow adventurers. I am the Troll whose cavern is full of chests packed with leather bound volumes of pure knowledge. 1 This is an easy one in which is set on a farm and you have to find a diamond. It is also the only adventure with graphics, the rest being text adventures. 1 Bp 1